Selina Moore CV 2010
Contact Details
86G Talfourd Road, Camberwell,
SE15 5NZ.
Personal Profile

I am an accomplished 3d computer graphics artist with specialist skills in Character creation. My greatest assets are my observation skills with creative flair, and my ability to adapt to any situation. I am hard working, mature, friendly, confident, motivated, responsible, loyal and punctual. As a highly motivated, responsible team member I have extensive experience of working creatively to deadlines within varying production pipelines. My previous Fine Art background has endowed me with a widespread understanding of visual content, and has provided me with the ability to apply thorough conceptual thinking and creative solutions to each project. My latter CGI experience has granted me a strong technical grounding and versatility towards new technologies. I possess mature group working qualities including verbal communication, organisation and commitment to each task.

Software skills

I am proficient in and have used on the job the following software:

Autodesk Maya
Softimage XSI
Pixologic Z-Brush
Adobe Photoshop
Maxon bodypaint 3d
Next Limit Realflow

2002-2005 BA Honours Degree (2.1) - Animation, Surrey Institute of Art and Design, Falkner Road, Surrey , GU9 7DS.
1992-1995 BA Honours Degree - Fine Art. Byam Shaw School of Art, 2 Elthorne Road , London N19.
1991-1992 Foundation Course in Art and Design. Byam Shaw School of Art, 2 Elthorne Road , London N19.
Employment History
13.07.10 - Present Texture creation for upcoming AAA title at 'Slightly Mad Studios'. Fast and precise turnaround of textures to an extremely tight deadline.
16.03.10 - 16.05.10 'Custom Motors' viral Campaign for 'Hotwheels'. Creation of all elements for this 1m 20sec animation in which Hotwheels cars transform into different vehicles. Modelling and texturing of Miami style cityscape and bay and all Hotwheels vehicles, from hot-rods and sports cars through to armoured helicopters and tanks, working in predominantly Softimage. Rigging and animation of all elements. VFX for ten different shots, from water effects to multiple explosions. VFX created in ICE, Realflow and After Effects. Rendered with Mental Ray, composited with After Effects. This production heavy animation was created to a tight deadline, working to the clients brief and meeting all of their requirements.
25.11.09 - 08.02.10  Creation of animated viral campaign for the ‘Open University’. Always meeting deadline landmarks, initial creation of a variety of visual concepts to satisfy the brief, tackling technical and visual problems. liaising closely with the client. Modelling, texturing, rigging, animation, lighting and rendering of all elements within Maya.
22.08.08 - 23.09.09 ‘Emote Games’ –3d Character Artist. Creation of high poly, high realism characters and character assets and implementation of incorporated morphing system which allowed delivery of thousands of unique high quality characters for the Emote character system, for MMO ‘The hunter'. Working in predominantly Maya, ZBrush and Photoshop.
21.07.08 -08.08.08 'Limited Edition' - CG Artist. 3d prop creation for Rosie and the Goldbug music video 'Butterfly'.
17.06.08 -17.07.08 'Musicians Survival Guide' Illustrations and animated ident for 'Davenport Lyons'. I was asked to create all assets for the two hybrid creatures, part dangerous animal, part musical instrument, for the guide. Created in XSI, Z-Brush and Photoshop.
03.11.07 -14.06.08 'Jagex' -3d Artist, working on the High Detail update of the MMORPG 'Runecape'. During my time at Jagex I worked as a character artist, creating low poly 'chat heads' -models of the player's and NPC's faces when in conversation, and chat head accessories. All models were a polycount of 1300 and under.
01.01.07 -01.11.07 'A Large Evil Corporation' -3d Generalist, Modeller and Texture artist. Working in predominantly XSI, Z-Brush, Photoshop, Lightwave and Realflow. This role called upon a strong ability with good problem solving skills and the ability to learn new software on the job, while working to tight deadlines, combined with the ability to model and texture both extremely accurate, attractive, low poly and well constructed meshes. Good rigging, lighting and rendering abilities are also fundamental.
Clients include: S.C. Johnson, Kellogg's, Therapy Films.

Dave Stewart in conjunction with 19 Entertainment– Freelance modeller, texture artist and animator. I initially created three idents for children's animated music channel concept: “Wackydoo”. I was then asked to create a two minute trailer for a children's television series concept.

2006 Studio AKA – Studio AKA - 3d Generalist. Prop creation, modelling and texturing of taxicab and assorted vehicles and scene elements, for “Planters Peanut” commercial.

Available upon request.